After joking to us and saying "F**k it, i'm buying a house!," Schafer said he could see it being used for "more music, more voice" and possibly "new languages" and team members. As people started to vote with their dollars, clearing the goal in less than eight hours, the question starts to arise, "What will happen with that extra money?" The official Kickstarter page says that this money will be put back into the game and into the documentary that's being made to show how the project progresses. But after hearing fans saying "I'd buy it, I'd buy it" for so long, Tim decided to see if "people would put their money where their mouth is." And have they ever. He's been wanting to make a point-and-click graphic adventure for years, but the studio couldn't find funding or a publisher. The original monetary goal for the game was $400,000, a goal that he was repeatedly told was "too high for Kickstarter." Schafer himself even felt like they'd only make a few thousand at first, just hoping they'd make the goal by the March deadline.
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